Taken by TAG24: the fall of Babylon? More like Babylon Failure
By William Phelps
Osaka, Japan – What a way to feel the landing: Babylon’s Fall is an expensive game that was stale on arrival, but we’ve still bitten into it to give you the TAG24 take.
Hack-and-slash game Babylon’s Fall comes from developer PlatinumGames, which is best known for its fluid combat and masterfully crafted dystopian narratives.
Backed by Final Fantasy publisher Square Enix, fans had high hopes for another amazing storyline full of epic battles.
The game puts you in the shoes of a prisoner, called upon to clear a massive tower to save the very people who took his freedom. And that should be a great story to flesh out.
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Instead, this smoldering pile of repetitive nonsense delivers bland combat and a story that’s as disappointing and forgettable as a piece of dry toast.
The base game loop isn’t the problem. You unleash your character’s attacks and abilities on dungeons full of baddies, then collect all the coins and loot from your defeated foes. That’s how hack-and-slash games work, and PlatinumGames has made some delicious games based on that loop.
However, Babylon’s Fall only gives you a few limited move types that are rarely exciting to use. Sure, hitting enemies while firing visual effects can be fun, but not if those effects get in the way, resulting in a confusing and colorful mess. Worse still, enemies are built to last, with health bars that you slowly go through, making Babylon’s Fall’s main attraction a slog-fest.
Sadly, no amount of visual effects can stop this game from looking like it came out at the start of the last decade.
You’re trapped in a world with blurry watercolor visuals and cutscenes that are either stills or confine you to a single table in a tavern with obnoxious music, while you quickly forget everything the poorly voiced characters try to get you to care.
Copy and paste
PlatinumGames forces you to fight in hallways, fight in arenas, and repeat this loop until you uninstall the game in disgust.
The trailers promised single-player quests, epic combos, time-slowing abilities, and even the bosses’ weapon wielding against them, but the game doesn’t exactly deliver on any of those promises.
Instead, this game essentially punishes you for playing alone, as enemy health bars are still set for co-op play.
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If you think Babylon’s Fall would be more fun with friends than alone, then you’d be right – but only because then you’d have someone to share the torture with. Co-op still doesn’t make the game any more fun to play, and the avalanche of visual clutter on the screen makes boring combat even harder to understand.
And if you decide not to replay a specific quest, too bad, the matchmaking options will often kick you into a level you’ve already completed.
Lastly, it’s a full price $60 game, but it has a permanent HUD element that shows you how ungrateful your Battle Pass progress is, prompting you to pay real money for in-game items. which still wouldn’t make the game any better. player.
Bottom line, Babylon’s Fall is a monotonous grind, with no redeeming qualities that can outweigh the pile of uninspired gameplay elements. And with a peak of less than 700 concurrent players on release day, it seems most people haven’t even gotten the memo that this failed game even posted.
If you could only choose one game released this year, choose Ring of Eldenwhich has one of the best open worlds ever, or go back to God of the war, which eventually came out on PC. Don’t waste your time or money with Babylon’s Fall.
Cover photo: Square Enix/PlatinumGames